Still no updates, but I'm working on 3 things simultaneously for the moment.ġ. If you know some kind of code and want to contribute, take a look at the GitHub page or contact me through SuikoSource or at OrangeeGames. Q - Interaction with objects and characters. Please take a look at it if you want, and come with some small and nice feedback. SuikodenRM is still a code name both for the engine and the eventual game that I might try to get together! I just compiled my stuff together and created the first 0.0.2 Alpha. Using i as a integer is absolutely correct notation! ) For all I care you can read it and learn from it, or maybe you print everything on paper and set it to fire, because you hate my rather sloppy style of coding (it's after all just a hobby project. This will all be open source through the beloved GitHub. Box2D is used for the collision detection and interaction. It's based on Java and I'm using Java 1.6 (should have best coverage if I would like to turn it into an Android/iPhone engine too). I'm developing this through the LibGDX framework. ( X means fully implemented, X means semi implemented, X means not implemented at all) Making user spinoffs would be nice, wouldn't it? I have some ideas for Riou myself, that I would love to show to you others! So, during this small wait, I (the creator, and for now the lone contributor, of Orangee Games) thought that I should try to create a good enough game engine for Suikoden II-fangames. We have not seen a Suikoden game to the main series in about 10 years. We are a bunch of lucky guys today! Suikoden II gets released for the US market once again! Finally we can enjoy the masterpiece in its glory once again (without paying >100$)! Hello! (first post of this wonderful community that I have followed for so many years)
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